If you get stuck on a level, you can always press escape, select another and try again later!

I am currently working on an expanded version of this game!
Wishlist it on Steam:

This game was made for Thinky Puzzle Game Jam 4


Esteemed wizards! Welcome to the Tome Tumble Tournament, hosted, as always, by yours truly, Tom Lumber.

For years, you have tirelessly worked on grand magical folios within the confines of your solitary towers. The time has come to showcase your masterpieces — and get a healthy bit of outdoor exercise too!

At Lumber's Paper Company, the sponsor of today's event, we understand the demands of modern wizardry very well. Over the years, we have shifted towards progressive, larger formats of paper, leaving outdated minuscule sheets in the past.

As your beautiful tomes grow ever thicker and heavier, our machines keep running to ensure you never run out of material. This very clearing we stand in today was recently a dense forest. No longer do its silent trees stand without purpose. They have been given a noble role, crucial for progress and innovation. Today, they have returned here in their new forms, completing this symbolic circle.

So, let's celebrate our mutual achievements in this exhilarating contest. And may the most ambitious wizard take the grand prize — a decade's supply of Lumber's Paper Company top-quality extra-large paper!

Let the Tome Tumble Tournament begin!


Post-jam updates:

  • 07.07 - Added HTML preloader graphic
  • 09.07
    • Ported the game to raylib. This results in faster load times and lower memory footprint
    • Keyboard capture works better now
    • Sounds have slightly randomized pitch now 
    • Fixed some runaway rule loops
    • Fixed issues with undo/restart behavior
  • 24.07 - Added custom"Run Game" screen

The original submitted jam version is archived on my website


Made with raylib and flecs
Original version was made with openFrameworks

StatusPrototype
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(16 total ratings)
AuthorDito Seregin
GenrePuzzle
Tagsblocks, Short, Sokoban

Development log

Comments

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(2 edits)

really cute mechanics - you have the feel and behaviour down really well, but that whistle is a bit shrill ^^.  I guess it was tricky to design levels for?  I sort of just want to play around with the book in a more free-form way - it's fun to handle!  

Thank you! This was my first experience designing a bunch of levels for a puzzle game, so it went surprisingly well (I did make sure to playtest early, that really helped).

I learned rather quickly that levels had to be heavily constrained to prevent everything from becoming too confusing, but as a side effect there’s not much room to play around with the book! I actually added the more open early level with a bunch of water pools after someone noted how tight the levels feel.

(+1)

I feel that a really good version of this game might just be a relatively open house where you want to put books back on shelves;  don't have it be about tight puzzle design (maybe with some other pushable entities), just see what happens/naturally emerges from the chaos...

Unexpected twist on a classic puzzle game!

I really dig the look of the book! I could push it around all day. An idea: give the book some readable level-specific flavor text that can only be read when the player is facing a page while it is standing on its spine. Maybe sometimes that text would display upside down!

Fun, cute game. Good stuff.

This was fun!

This is really clever and well done. Love the model for the little wizard guy!